AI Insights · Timothy · July 2022
Top 5 Ultracasual Games in Romania Q2 2022
An overview of the performance of the top 5 ultracasual games in Romania for Q2 2022, including download trends, revenue, and active user statistics.
In the second quarter of 2022, the ultracasual gaming segment in Romania saw intriguing trends in downloads, revenue, and active users. Here, we break down the performance of the top 5 ultracasual games on a unified platform.
Jelly Dye:Satisfying ASMR Game from AI Games FZ experienced fluctuations in weekly downloads, peaking at around 8.7K in mid-May before dropping to approximately 1.2K by the end of June. Weekly revenue saw a modest increase early in the quarter, reaching about $60, then stabilized around $40-$50. Active users followed a similar pattern, peaking at 18.2K mid-May and declining to 6K by the quarter's end.
Fill The Fridge! by Rollic Games showed strong performance with weekly downloads hitting a high of 29.8K in mid-April and maintaining an average of 20K-26K towards the end of June. Revenue remained relatively stable throughout the quarter, averaging around $30-$45. Active users saw significant engagement, peaking at 67.6K in late April and maintaining over 60K towards the end of the quarter.
Slime it: Slime Game Simulator from Slime4Fun had a consistent but low engagement with weekly downloads almost negligible. Revenue remained modest, averaging around $20-$40 per week. Active users hovered around 460-520 throughout the quarter.
Diamond Painting ASMR Coloring by Crazy Labs displayed steady weekly downloads, peaking at 2.4K in mid-June before dropping to 1K by the end of the quarter. Revenue saw slight fluctuations, peaking at $53 in late May. Active users showed consistent engagement, peaking at nearly 5K in mid-June.
Acrylic Nails!, another title from Crazy Labs, showed a varied pattern in weekly downloads, peaking at 5.4K at the start of the quarter and maintaining around 2K-3K towards the end. Revenue was stable, averaging around $25-$30 per week. Active users remained engaged, peaking at 17.3K at the start of the quarter and stabilizing around 12K-13K towards the end.
These trends highlight the dynamic nature of the ultracasual gaming market in Romania. For more detailed insights, visit Sensor Tower.